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Creating eLearning Content HTML5 versus Flash?

Posted by Harvey Singh | Posted in Featured Article, Web 2.0 in Enterprise Learning | Posted on 24-04-2012-05-2008

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Learning professionals are increasingly thinking about how to achieve their interactive content. Do you continue to use Flash or start migrating to HTML and more specifically HTML5? We are also finding that there is confusion on exactly what the technology is…is it Apple versus Adobe or Flash versus HTML5? Don’t spend too much time fretting about the terminology. Spend time thinking about the functionality and the end result you wish.

At Instancy, we are different from other eLearning providers because our focus and approach is the durability of your content. Once you make the investment in content, the length of time it is able to be viewed without special software upgrades is important. Instancy also wants to ensure that as delivery technology change, your investment in content is preserved.

If you are an Instancy customer, you already know the power of our Learning Content Management System (LCMS) which includes a powerful authoring tool. If not, we look at what technology can bring now, but also look into the future of where we feel technology is going so we can do everything we can to advise our customers how to invest their Learning and Training budgets. If you are using our authoring tool, your investment in content is preserved and you do not have to recreate or reprogram the course. You just republish the course/content through Instancy’s automation engine. Instancy separates the content from the presentation without sacrificing content quality, interactive features, etc.

Now, let’s talk about the difference between HTML5 and Flash. There is both good and bad news when discussing this subject. Although we’re finding HTML5 to be a significant technology for the future, Flash is alive and well and will be around for the foreseeable future.  HTML5 is NOT a Flash killer. Flash is still the best way to deliver ‘reliable’, interactive content for distribution over the web. From what we can tell at Instancy, our research department feels that the HTML5 standards, once completed, will continue to support browser plug-ins. This means that there is no reason to think Flash will not continue to be supported.

What about video capabilities? Will HTML5 allow you to design the same interactive learning experiences as Flash? We think so, but until the standards are complete and we see what Adobe does with Flash, we just don’t know yet. Let’s see what industry leaders feel are the pros and cons of HTML5 and, of course, we just must add some of the comments from the Instancy developers!

HTML5 – The Good:

  • Improves video and audio quality – and the improvement is extensive.
  • Social Learning and Social Media is a much richer experience.
  • Vivemo, Blip.tv, and a beta of YouTube are already offering HTML5 players.
  • Improved interactivity over Flash.
  • The code is Open Source and not proprietary like Flash.
  • Supports enhanced multimedia.
  • Full featured APIs and Localization support.
  • Uses 20% of computer resources compared to 40% for Flash – this makes a big difference when someone is trying to view anything, regardless of their internet connection (DSL, Cable, Modem, T1, etc.)
  • Works in the IPad Tablet and will work in other manufacture’s tablets, and Smartphones phones too. This will take mLearning to the next level and will support eReaders soon.
  • The code is more stable than Flash which can be buggy at times and it MAY eliminate plugins as we know it.

HTML5 – The Not So Good:

  • Right now, the only downside are video codecs.  Sadly, there is not one standard. Video codecs enable you to view video on your computer (they exist in your player for example), and are already installed. Sometimes, you may see the infamous, “unable to play video” or “codec not installed”, which means you are missing that codec.   So, you have to go online to a codec directory and download the appropriate codec.  Codecs exist for audio and video.

Now, don’t let all these stats on HTML get you down because Flash is not dead, at least not in the foreseeable future. There are industry analysts and none of them can come to a consensus on the demise of Flash. Some analysts say HTML5 web page development and implementation will be mainstream sooner to 2012 while other analysts say it will be 2021 before Flash is dead. We at Instancy think it will be more like the middle with early adopters really moving ahead with HTML5.

Although Adobe announced they will support HTML5 in the next version of Dreamweaver, it will be interesting to see how they handle the bigger battles, especially since Apple uses only HTML5 and future tablet vendors, plus all the major browsers will support HTML5.

Why should Instancy be your choice for tool vendor as well as content vendor?

  • Our authoring tool goes beyond the beyond…provides both HTML and Flash outputs without creating learning content again and again – a huge cost saving.
  • Instancy tools create content once and allow you to publish your eLearning content both for HTML and Flash giving you maximum flexibility to offer to your users.
  • We realize that some of our customers lay awake at night worrying about how to write action scripts. At Instancy, no action scripting is required.
  • Let Instancy’s tools publish the content in HTML5 – no need to tweak the code.
  • Have you wished you could offer your users long answer questions for tests or quizzes? No problem, Instancy has you covered. Your students/users respond and the administrators can login to the portal to grade the question and, if necessary, contact them online to ask them to retake the question.
  • We provide functionality called Media Sync. You can author media elements like text and images to fly in and out based on the audio. This gives you the web-based control to create simple animations – we’d call it animation for dummies but that might get us into some copyright trouble!

Take the Instancy leap – we go where other authoring tools and Learning Management Systems only wish they went. We’re here to stay and have the personalized service and support you have always wished for.

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Delivering Flash Based Content to Mobile Devices like the Apple iPad that Don’t Support Flash using iSwifter App

Posted by Harvey Singh | Posted in Featured Article, Mobile Learning | Posted on 06-04-2012-05-2008

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Gone are the days of developing code and expecting it to easily run across browser types. Remember when we all thought Flash was the answer? Well, it was good for a while, but now that Apple does not support Flash on its mobile devices – the iPhone and iPad, it has once again become more difficult to be sure all users will see your content.

Anyone who says that HTML5 is the ultimate answer hasn’t tested enough applications and scenarios to see that there are still some major issues because of a lack of standards. What is a content developer to do? As Instancy is a leader in content development and expert programming and learning tools and infrastructure, we have learned that each issue is different and much testing needs to be done before we can assume a product will work across all browsers and on Apple mobile devices. We do face challenges delivering Flash-based content on Apple tablets and the iPhone and have been working on various options. We came across a new app called iSwifter who claimed to play Flash content on the iPad and iPhone. To say the least, we were intrigued.

Our R&D and QA team quickly installed this app on an iPad and iPhone and started testing our portals and various HTML and Flash-based courses on the devices using iSwifter. So far, we are satisfied, but before we tell you more, let’s talk about why Flash does not play on an iPad or iPhone. 

Although most people know Flash is not supported on Apple mobile devices, few know why. One of the main reasons Flash will not work is because it was never designed to work on any touch screen devices. Now we know that the Android operating system has a work around for this, but that is for a future article. There are inherent aspects to Flash code that at the most basic level will never work on the mobile platform used by Apple. There has also been a long-standing feud between Apple and Adobe but one would think that there is enough money in it for Adobe to make it work. There have always been rumors that Adobe never could make it work because Apple would not release their source code. Now that Steve Jobs is gone, it will be interesting to see how Apple evolves. I digress….

Many (if not most) current Flash games, menus, and even video players require a visible mouse pointer. The code knows the difference between hovering over something (mouse over) versus actually clicking. This distinction is not rare. It’s pervasive and fundamental to interactive design, and vital to the basic use of Flash content. New Flash content designed just for touch screens can be done, but people want existing Flash sites to work. They want them to work all the time, and at the moment, that is just impossible.

What is iSwifter?

As we mentioned at the beginning of this article, iSwifter is an application that has been developed to run Flash-based content directly on Smart phones and tablets.

iSwifter is the first known cloud-based content streaming platform that was built specifically for mobile devices. Their application, which is patent pending, converts interactive content such as games that were not originally built for mobile devices and converts them to a form that is optimized for individual mobile devices, complete with touch gestures and different screen resolutions. As an added bonus, iSwifter does not ask developers to rewrite their code on their platform!

iSwifter is easy to use. Simply launch the App Store on the iPad and search for iSwifter. You can get the initial download for free which gives you 30 minutes of compile time. If you like it, you can upgrade to the full version. Once iSwifter is installed on the device, tap on the app icon to launch it where you will be presented with a welcome screen and a browser like address bar. Type in a website URL that you know also has Flash content and you will see that the content, including the Flash, will load. The only caveat is that the mobile device must be connected to the Internet through WiFi or a 3G or 4G network. 

We found one limitation to iSwifter which was disappointing; however, once we thought about it, we knew that what we discussed earlier in this article still held true…technically, any Flash content that requires rollover or drag-n-drop or multiple tap events would not work because of how Flash works. Apple prefers not to add or include any feature that is either broken or only works partially. They hold customer expectations to the highest standards and want all customers to have the best experience possible. If they allowed Flash applications to run, they would not consistently run well.

iSwifter really runs fairly well and is better than anything else we have seen. Just remember that you need an Internet connection and performance can be slow as the program converts the code from the server in the cloud. You may notice some degradation in quality as well.

Because converting Flash-based content to work on tablets is expensive, iSwifter may be an option but it does have limitations. Instancy prefers the direction HTML5 output is going and will continue to use that medium for interactivity on mobile devices. We also use Instancy’s authoring tools and suggest our customers do as well so content can be authored once and viewed by many. The Instancy authoring software provides the flexibility to deliver the same content in both HTML and Flash without have to reauthor the same content multiple times. Instancy’s goal is to provide our users the ability to access content anytime, anywhere, at the right time, right place, and on the right device. As an alternative, we give a thumbs up to iSwifter.

 

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